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Week 10 – Agile Practice

This week I have been looking at agile practices in a more practical sense, it has been interesting to see how companies use agile as a foundation for developing products. While looking at agile, I have been considering how I could use agile practices to improve my own work and apply them to my own business. … Continue readingWeek 10 – Agile Practice

Week 9 – Rapid Ideation 2 Review

The theme for this project was to solve a problem you face. I knew I could have done a game so wanted to challenge myself even further. The unit I am currently studying for my masters degree is shared with
the UX program. So for my second rapid ideation, I thought I could learn to better understand user experience and what a UX expert would do. … Continue readingWeek 9 – Rapid Ideation 2 Review

Week 8: Research and Ethics

This week we were studying different types of research and the ethics requirements and processes involved. Ethics is very important to modern research so that we don’t cause harm to the subjects as researchers have in the past. There are two lines of thought with research: Absolutist and Relativist. … Continue readingWeek 8: Research and Ethics

Week 7: Version Control

Version control, or source control, is the name of a type of file management system that is intended to keep backups of every file you submit. You can quickly share the updated files with a large number of people because the source control keeps a master branch that can be used to update files for the whole team. … Continue readingWeek 7: Version Control

Week 6: Interim Retrospective

I am now at the halfway point in the first unit of my Masters degree, and so will be taking a mid-point retrospective. I have been asking myself recently “what is reflection” and have taken time to look at how I write these blogs and what their purpose is. I have also decided the take the writing of the blog

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Week 3: Rapid Ideation/Prototyping

Rapid Ideation is the act of creating a quick prototype with a focus on exploring if a concept could be viable, the focus would not be on a final product but a product that is built quickly with whatever is to hand. For game developers like myself, this can be incredibly fun as we get to explore what is possible

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