AI in games

AI is used extensively for games, nobody would disagree with that statement, although most would assume by AI we mean computer-controlled characters that the player can play against. While the most noticeable AI in games are computer-controlled bots, many consider them much simpler than a “proper AI”. So with that in mind, I want to write about a couple of

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Thoughts on UI development

Using this method for organizing interfaces in menus means that if we were to need to change the order or flow of the menu, we only have to change the values in the tree of potential interfaces instead of having to recreate menu flow in the Widgets themselves, hopefully saving us time and effort. … Continue readingThoughts on UI development